Visible AI: A New Game Design Paradigm
· 6 min read
In most games, the AI is a black box. Enemies do things, and you react. There's no way to read their intentions, predict their moves, or outthink them — only out-reflex them.
What if the AI's behavior was visible? What if you could read an enemy's state machine and use it against them?
That's what we built in Trait Wars.