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2 posts tagged with "gaming"

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Composing Behavior: What Games Teach Us About Software Architecture

· 5 min read
Osamah Alghanmi
Co-Founder & Technical Lead

In the game Iram, players collect Orbital Shards — fragments of behavior that snap together to create new abilities. Equip Defend and Mend together, and your shields heal 1.5x faster. Equip Disrupt and Fabricate, and your traps deal area damage.

This isn't just a game mechanic. It's a software architecture pattern that solves the microservices vs monolith debate.

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Visible AI: A New Game Design Paradigm

· 6 min read
Almadar Team
The Almadar Team

In most games, the AI is a black box. Enemies do things, and you react. There's no way to read their intentions, predict their moves, or outthink them — only out-reflex them.

What if the AI's behavior was visible? What if you could read an enemy's state machine and use it against them?

That's what we built in Trait Wars.

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