Skip to main content

5 posts tagged with "State Machines"

Posts about state machine patterns and concepts

View All Tags

Visible AI: A New Game Design Paradigm

· 6 min read
Almadar Team
The Almadar Team

In most games, the AI is a black box. Enemies do things, and you react. There's no way to read their intentions, predict their moves, or outthink them — only out-reflex them.

What if the AI's behavior was visible? What if you could read an enemy's state machine and use it against them?

That's what we built in Trait Wars.

Recent Posts

Finite State Machines: The Most Underused Design Pattern in Frontend Development

· 5 min read
Osamah Alghanmi
Co-Founder & Technical Lead

If you're using useState for complex UI, you're probably doing it wrong. There's a 50-year-old solution you're ignoring.

Recent Posts

Machines with Traits: How Almadar Will Transform Robotics

· 4 min read
Almadar Team
The Almadar Team

A Vision for the Future of Automation


Introduction

Imagine a world where you don't need to write thousands of lines of code to make a robot move intelligently. A world where you declare machine behavior the same way you describe planets moving in their orbits.

This is the world of Almadar.

In this series, we'll explore how the Almadar language can revolutionize robotics and industrial automation.

Recent Posts